Usage
Configuration Guide (shared/config.lua)
shared/config.lua)The system is highly customizable for server owners. Key settings include:
Config.Locale: Set the default language for the script and UI (e.g.,"en","tr","de").Config.OldESX: Set totrueif you are utilizing an older version of ESX.Config.MenuCommand&Config.MenuKey: Customize the command and default hotkey (default:F4) to open the UI.Config.ShowStressCommand&Config.ShowStressKey: Customize the command and default hotkey (default:F5) to quickly view current stress levels via notification.Trigger Configurations: Enable/disable specific stress triggers and tweak their cooldowns and thresholds in
Config.ActivateandConfig.StressTimes.Stress & Mental Amounts: Define exactly how much stress/mental damage is taken per action using
Config.StressAmountsandConfig.MentalAmounts.Realistic Rules:
Config.PassiveStressInterval&Config.StressReduction: How often stress passively goes down.Config.MentalDecayStressThreshold: The minimum stress level required before mental health starts taking a hit.Config.MaxHeartbeat&Config.HeartbeatWarningThreshold: Customize heartbeat simulation limits.
Effects Integration: Customize the exact visual and audio effects triggered by low mental health or high stress in
Config.StressEffectsandConfig.MentalEffects.Activity Animations: Define which animations and props are used for activities like playing guitar or meditating in
Config.ActivityAnimations.
Player Usage Guide
Opening the Menu: Press F4 or type
/stressmenuto open the interactive dashboard.Quick Check: Press F5 or type
/showstressto receive a quick non-intrusive notification of your current stress level.Activities: While the menu is open, navigate to the Activities tab to start a stress-relieving activity. Some activities may require you to stand still, play an interactive minigame, or avoid taking damage.
History: The History tab allows you to track what actions caused you the most stress recently, categorized by date and time.
Pills: Using a stress pill item (must be configured in your inventory script) will trigger an animation and reduce your stress rapidly.
Developer & Customization Notes
The user interface is built using Vue.js (source code available in the web folder) and communicates with the game client via NUI Events.
UI Source Code: Find the frontend source inside the
web/directory. Usenpm installandnpm run buildafter making modifications to apply them in-game.NUI Actions: Handled in
web/src/utils/nui-events.js(includesopenStressMenu,updateStressMenu,setLocales,setNuiConfig, etc.)Open Source Lua: Core logic, config (
shared/*.lua), and activity files (client/activities/*.lua) are unescrowed for easy modification.
Developer API (Exports & Events)
To trigger stress changes or open the menu from your own scripts, you can use the built-in exports and events.
Client-Side Exports
Server & Client Events
If you prefer using events (especially from the server-side), use the following:
From Client:
From Server (To a specific player):
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