> For the complete documentation index, see [llms.txt](https://atiysus-organization.gitbook.io/aty-scripts/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://atiysus-organization.gitbook.io/aty-scripts/weed/introduction.md).

# Introduction

## Preview & Support <a href="#preview-and-support" id="preview-and-support"></a>

You can watch the preview video from [YouTube from this link](https://www.youtube.com/@atydevelopment). Also if you need any assistance for our resources, you can join our [Discord](https://discord.gg/dvPMYsRFNx).

***

## Description <a href="#description" id="description"></a>

A professional, highly optimized, and feature-rich weed growing system for FiveM servers (ESX & QB-Core). This script provides a modern take on drug systems with a focus on realism, genetics, and player interaction.

### CORE FEATURES

#### 🪴 Advanced Growth Simulation

* **Dynamic Growth**: 5 visual stages of growth with distinct models for indoor and outdoor environments.
* **Optimization**: Prop-based rendering where plants only exist on the client-side when the player is in range (`DrawDistance`).
* **Plant Care**: Plants require constant maintenance of **Water** and **Fertilizer** levels. Neglect leads to health loss and lower quality, while over-care (spamming) can damage or kill the plant.
* **Indoor vs. Outdoor**: Outdoor plants grow at normal speeds. Indoor plants require **UV Lamps** and **Electric Heaters** to thrive; otherwise, they suffer a 90% growth penalty.

#### 🧬 Genetic System & Breeding

* **Strain-Specific DNA**: Seeds come in different strains (Sativa, Indica, Skunk, Haze), each with its own growth speed and quality multipliers.
* **Cross-Pollination**: Growing different strains within 3 meters of each other (once they reach Stage 3) allows for natural cross-pollination.
* **Hybrid Seeds**: A pollinated plant will yield a **Hybrid Seed** upon harvest. These seeds are genetically superior, combining traits from both parent plants.

#### 💡 Equipment & Precision Placement

* **Interactive Equipment**: Purchase and place **UV Lamps**, **Electric Heaters**, and **Drying Racks**.
* **Precision UI**: Use a high-quality placement system with dedicated controls:
  * **Arrow Keys**: Move the object horizontally.
  * **Shift / Ctrl**: Move the object up and down.
  * **Mouse Wheel**: Rotate the object.
* **Placement Validation**:
  * **UV Lamps** must be hung under a ceiling (system check).
  * **Heaters** must be placed near a wall (max 0.3m).
* **Stealing & Destruction**: Players can interact with equipment owned by others to **Steal** (pickup) or **Destroy** it, featuring custom progress bars and animations.

#### 🧺 Curing (Drying) & Forensics

* **Drying Racks**: Harvested "Wet Weed" cannot be sold immediately. It must be hung on racks to cure into sellable "Dry Weed".
* **Forensics (Fingerprints)**: Every player who interacts with a plant or a rack (watering, harvesting, hanging weed) leaves fingerprints.
* **Police Investigation**: Police officers can inspect equipment and plants to find fingerprints of players involved in the operation.

#### 🏠 Property System (Weed Farms)

* **Purchasable Buildings**: Integrated system for buying specific buildings as weed farms.
* **Instancing (Routing Buckets)**: Each owned farm exists in its own routing bucket, allowing multiple players/groups to own the same interior without seeing each other.
* **Lock Management**: Owners can knock on doors to be let in or manage access.

#### 💰 Economy & Processing

* **Corner Selling**: A dedicated command `/cornersell` to start selling joints or bags to local NPCs. Features a unique UI, price negotiation, and police dispatch risks.
* **Drug Runs**: A mission-based delivery system where players use a vehicle to transport large quantities of product.
* **Processing**:
  * **Rolling**: Turn dry weed into low, medium, or high-quality joints using the roll menu.
  * **Bagging**: Pack dried weed into small, medium, or large bags.
  * **Bricks**: Combine multiple bags into a "Weed Brick" for large-scale distribution.
